![]() An additional bar represents a new idea called Supermove. Most of your boost comes from moving through checkpoints. Unfortunately you get very little boost by destroying things. These two areas are seriously lacking in the sequel.īoost is still powered by destruction, be it vehicles or objects. They also provided a sense of satisfaction when you hit cars with force. The previous FlatOut games constantly raised the question of attacking cars or passing them during races. ![]() Derbies feel more like a war of attrition because of this system but it does retain some elements of satisfaction. You might even do a chunk of damage to a vehicle after it rams you into a wall. This is because vehicles tend to hit head on at insane speeds. When driving in destruction derbies you will see decent damage numbers. Sure the standard nudge to the rear end is useful but there is absolutely no reason to target cars during races. This has one big side effect you want to avoid opposing vehicles. Ram them into a rock wall at full speed and you just get an update on how your own car health has plummeted. If you smash a nearby vehicle with considerable force you will be lucky to see 1% or 2% damage dealt. The big issue with racing is that the collision and damage system is broken. If they deserve any compliment at all, it’s that they are unpredictable. AI cars do an excellent job at crashing into the easiest of corners. If you touch anything with a light vehicle, you’ll careen into a building and be wrecked during the first lap. There are multiple car types but the fast and weak are useless. If you get close to walls it’s likely that your wheels will start ascending vertically and tip the vehicle over. Floaty physics, bad collision detection, poor traction and stupid AI take a lot from the experience. The racing is merely passable in that you car turns when you steer with a keyboard or controller. Visuals wouldn’t matter as much if the driving was at least enjoyable. FlatOut 2, released back in 2006, looks much better than this game. Blur and bloom can be switched off but the game still lacks definition. World geometry might be at odds with reality or objects may float in mid air. Overexposed lighting and low polygon objects populate the bland race tracks. Horrendous blur effects, 2D buildings, low-res textures and roads covered with Vaseline are just the obvious shortcomings. Appalling graphics is the first thing you will notice.įlatOut 3 has some truly ugly visuals and is probably the worst looking PC game released in the last 10 years. This small issue is just a drop in the ocean compared to the problems that plague the game as you delve deeper. There are no music tracks licensed for FlatOut 3 but it still retains the very same music volume option during races. It seems like an honest attempt to be faithful to the franchise with preservation of car classes, nitro boost, destructible objects and stunts. This emulation begins with the menu and continues with game modes and functionality. FlatOut 3: Chaos and Destruction tries to imitate the previous games in the series.
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